The Talos Principle (video game)
The Talos Principle. 2014. Croteam, developer. Devolver Digital, Publisher. Tom Jubert and Jonas Kyratzes, writers. Released for various platforms 2014-2019. For further game-o-graphical information, the the Wikipedia article here.[1] Citation in Schmeink review cited below: The Talos Principle. Entwickler: CroTeam. Publisher: Steam. 2014. <http://www.croteam.com/talosprinciple>.
From the Wikipedia article (note numbers removed): "The Talos Principle is a narrative-based puzzle game, played from a first- or third-person perspective. The player takes the role of a robot with a seemingly human consciousness as they explore a number of environments that include over 120 puzzles. These environments interlock greenery, desert, and stone ruins with futuristic technology."[2]
Discussed by Lars Schmeink in his review, "SF-Worlds and the First-Person Perspective" in SFRA Review #312 (Spring 2015): pp. 33-36, which includes an excellent graphic of the Talos robot amid — what appear to Erlich's eyes as — rather Romantic ruins.[3]
Note "Talos" or Talus or Talon as "a giant automaton" in Greek mythology "made of bronze to protect Europa in Crete from pirates and invaders."[4][5]
RDE, finishing, 7Aug21